Speedcubing involves solving a variety of combination puzzles, such as the Rubik’s Cube. In addition, this sport also involves solving variations of other cubing games. Listed below are techniques that will improve your speed and help you get started. Here are the main variations of speed cubing:
Techniques
The CFOP technique is a well-known technique in speedcubing. It stands for Cross-F2L-OLL-PLL. The technique was created by Jessica Fridrich and was published online in 1997. The publication was influential in the revival of competitive speedcubing. This technique focuses on solving the first layer with pieces in a cross-shaped pattern. Once you’ve solved the first layer, move on to the next.
There are many different techniques for solving cubes quickly. One method is the corner-first method, which is slower than the CFOP and is less familiar. Minh Thai, the 1982 world champion, uses this technique. It involves solving the edges with slice turns. Another method is the EOLine technique, which involves orienting all edges. Aside from the EOLine method, there is the corner-first method.
Variations
The basic skill of speedcubing is to move quickly, but you also have to have good corner-cutting skills. Poor corner-cutting results in a rough cube, interrupting the algorithm’s executions. Another skill in speed cubing is stability, which is a function of deformity frequency and flexibility. A stable cube is one that doesn’t pop frequently. Eventually, you’ll want to learn how to improve these two aspects of cubing.
The Roux method is another type of speed cubing. This method has been criticized for its high TPS and requires middle slices. It also makes it harder to reach high TPS, as the fingertricks are almost always flicks. However, you can learn this method with practice. Here are some variations of speed cubing:
Penalty
The penalties for speed cubing have been in place for some time. The first one comes in the form of a misalignment penalty, which is 2 seconds added to your total time when the cube moves off the cubing surface by 45 degrees or more. Another one comes in the form of a DNF (delayed not solved), which is a time penalty of four seconds. If you’re having trouble keeping the cube on the cubing board, this penalty can make the entire process much longer.
Penalty for speed cubing is a way to punish speed solvers who are able to complete a cube in under two minutes. In these competitions, the penalty is enforced by the World Cube Association (WCA), which allows cubing competitors to compete under strict regulations. A delegate of the WCA is required at every competition, and this person makes sure the rules are adhered to. All results are uploaded on the WCA website for all to see.